                              LOTTOCHECK V1 (DOS Versions)

                       International Copyright (C), 1986-1999+,
                          Solid Software Pty Ltd, Australia.
                              www.solidsoftware.com.au


            1.0 Introduction.

            LOTTOCHECK is  a program  for  maximising  your  chances  of
            winning prizes  in LOTTO.  In essence  the aim is for you to
            find a set of numbers or a system entry, that returns prizes
            3 times,  4 times  perhaps  even  10  times  more  than  the
            statistical average. What you are searching for is biases in
            the apparatus  that is  used to  select the winning numbers.
            The apparatus  is  meant  to  be  a  perfect  random  number
            selector -  but there is no such thing as a perfect man-made
            random number  generator.  Inherent  in  the  geometry,  the
            mechanics of  the apparatus,  and the  positon,  weight  and
            centre of  gravity of  each of  the balls,  are some biases,
            which may affect how often particular balls (or combinations
            of balls)  are drawn.   Obviously Lottocheck cannot garantee
            to come  up with  the winning numbers, but hopefully it will
            allow you  to discover a set of numbers that will win enough
            small prizes,  often enough,  to cover the cost of continual
            entry  -  while  you  are  waiting  for  THE  BIG  ONE.  The
            underlying aim  of Lottocheck  is to  clearly demonstrate to
            you, what  your chances  of winning  prizes really are, in a
            language we  all understand  - graphically.  Games  such  as
            LOTTO play on the apparent simplicity of numbers (ie 'pick 6
            numbers out  of only  45' -  sounds easy),  but which really
            aren't as  straight forward  as first impressions would have
            us believe  (ie.chances of above example are actually one in
            8,145,060 on  average). With  Lottocheck you  should aim  to
            determine a set of numbers or system, that has a higher than
            average chance  of winning  prizes, that you can afford, and
            on which you will not pin unrealistic expectations.

            Lottocheck lets  you analyse  the winning  numbers  of  past
            draws. It  lets you  enter your chosen numbers which will be
            compared with all the winning numbers that have ever come up
            in the  past, and  all prizes  that would  have been won are
            tallied up  (this is  particularly useful for evaluating the
            more expensive  system  entries).  To  do  this  it  uses  a
            database of  past draws  for the particular lotto system you
            have bought  your version  for. (eg.  in Australia there are
            several versions  - Tattslotto  6-45  (ie  Australian  Lotto
            Block), GoLotto 6-44 (NSW) and Pools SIX-38). This manual is
            common to  all versions,  as the  program works the same for
            each, the  only things  that differ  between systems  is the
            number  of   balls  (eg.  45,44,38),  the  number  of  prize
            divisions, the  number  of  supplementary  numbers  and  the
            number of  prizes won  by various  system entries. Of course
            the  data  in  the  database  itself  is  specific  to  each
            particular version.

            Other features of Lottocheck include the selection of graphs
            (histograms) on  the frequency  of numbers coming out in the
            1st position,  2nd, 3rd,  etc. or  in all  positions.  These


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            histograms may  be selected  on just one day of the week, or
            all draws - if there is more than one draw per week for that
            version of  LOTTO (your PC does NOT need a graphics card for
            this option  to work).  Random numbers  may be selected. The
            selection of  numbers by  RANK can  be tested  for  success,
            using the  powerful EVALUATE  option. Lottocheck  is also  a
            complete database system for recording and maintaining LOTTO
            draws, letting you ADD new draws as they occur, LOOK at past
            draws individually,  MODIFY or  DELETE past  draws that  for
            example, contain  a mistake,  BROWSE  through  all  draws  a
            screenful at  a time,  or  EXPORT  the  draws  held  in  the
            database to  a standard  (ASCII) file that you may then send
            to the printer or do with what you like.

            2.0 Installation of LOTTOCHECK.

            2.1 Backup Copy.

            Before using  Lottocheck it  is recommended  that you make a
            backup copy  of the  original disk. (The copyright notice at
            the front  of this  manual,  clearly  states  that  you  may
            legally make  backup copies of Lottocheck for your own use -
            but it  is ILLEGAL  to give or sell copies to other people.)
            The original  disk is  not copy protected so you may use the
            standard MS-DOS  (and PC-DOS)  COPY command  to to  copy all
            files to  another disk.  Insert the original disk in drive A
            and your formatted backup disk in drive B and type:

            COPY  A:*.*  B: (Enter/Return)

            If your  computer only  has one floppy disk drive, the above
            command will  still work,  as MS-DOS  will treat  the single
            drive as  both A and B. In this case, you place the original
            disk in  A, then issue the above COPY command, then DOS will
            ask you to insert the other floppy disk when it is ready.

            Now store  the original  disk in  a safe  place, and use the
            copy as  your general work disk. If your work disk ever gets
            damaged, you  may then  make a fresh copy from the undamaged
            original.

            2.2 Installion to Floppy Disk.

            If you are going to run LOTTOCHECK from a floppy disk you do
            not need  to do any more than make a backup copy as outlined
            above.

            2.3 Installation to Hard Disk.

            To install  Lottocheck onto  a hard disk, you simply need to
            create a  new directory  on your  hard disk,  then copy  all



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            files from  your backup  floppy disk,  to that  directory as
            follows:

            Place the backup floppy in drive A.
            Now make the hard disk the current drive:
            C:
            MD LOTTOCHEK   (ie  Make Directory  - LOTTOCHEK  or whatever
            name you want)
            CD LOTTOCHEK   (ie Change Directory to LOTTOCHEK or the name
            you chose)
            COPY A:*.*   (ie  this copies all files across from A to the
            current drive and the current directory.)

            Now when  you run  Lottocheck from  the hard  disk go to the
            directory you have created, making it the current directory,
            before starting up the program.

            3.0 Starting Up LOTTOCHECK.

            The Lottocheck program and database consists of 5 files:

            LOTTO.EXE
            LOTAHELP.DAT
            LOTAHELP.NDX
            LOTTOxx.DAT   (where xx is actually 45, 40 or 38 or whatever
            for this particular version)
            LOTTOxx.NDX

            All 5 files must be on the current disk or directory for the
            program to work correctly. If you are running it from a hard
            disk you  must make  the directory  in which  you copied the
            files during  the installation  process described above, the
            current directory - before starting up the program.

            Just type:
            LOTTO  (Enter/Return)

            The program should now display its MAIN menu.
            The 5 files named above contain the following:

            LOTTO.EXE - is the executable program.
            LOTAHELP.DAT, LOTAHELP.NDX  - are  the files  containing the
            context sensitive  help messages, that the program uses. The
            program WILL  NOT run  without these  2 files  in  the  same
            directory.
            LOTTOxx.DAT, LOTTOxx.NDX  - are  the  files  making  up  the
            database of  draws. The  database system  uses BTREE indexed
            keys for  rapid retrieval  of any  single draw.  The program
            WILL NOT  run without these 2 files in the same directory as
            those above.

            4.0 Using LOTTOCHECK.


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            4.1 User Friendly Features of LOTTOCHECK.

            At Solid  Software we are Software Professionals who believe
            in the  pursuit of excellence in our craft. It is our policy
            to make  our software  as easy to use as we possibly can. In
            pursuing that  policy Lottocheck  was given  a highly usable
            user-interface, incorporating advanced features you will not
            often  find   in  other   companies   products   (local   or
            international). It uses windows, menus, form based input and
            output, context  sensitive  help  messages,  does  automatic
            range checks and value checks, uses sensible key definitions
            in industry  standard ways (eg. the F1 key is the help key),
            uses colour  definition if  you have  a colour  screen,  and
            displays useful  status information  to the screen while you
            are waiting for it to process information from the database.
            Many of  the  terms  just  mentioned  are  jargon  words  of
            software designers, lets explain what they mean:

            Menus -  Lottocheck has 2 menus, each with a list of options
            from which  you the user, chooses (see figures 1 and 2). You
            make your  selection by  one of  two methods; either by just
            typing in  the single letter that appears in square brackets
            at the  start of  each menu item, or by using the arrow keys
            (cursor keys)  to move the highlight bar up or down until it
            highlights the  item you  want, then  press the  return key.
            Lottocheck then  goes off  and executes  the option that you
            chose. When  it is  finished, it  returns to the menu, for a
            further selection.  To leave  the menu (leave Lottocheck, if
            its the  MAIN menu), either select the item on the bottom of
            the list or hit the escape key (ie. ESC).

            Windows -  By windows  we mean  boxes  on  the  screen  that
            usually take  up less  space than  the full screen, but each
            window acts  like an  independent screen.  These windows can
            overlap each other, the top one being for the option you are
            currently dealing with. For example the MAIN menu appears in
            its own  window. Then  if you  select  say  option  [A]  the
            Database Functions,  another window  containing another menu
            appears over  the top  of the MAIN menu window, leaving just
            the menu  title clearly  visible, to  remind you it is still
            there. Every  option of  Lottocheck executes within a window
            (the Histogram options window is the whole screen) and there
            is a  special window  at the bottom of the screen sometimes,
            which occupies the bottom 2 lines which is called the status
            window. Displayed  here, are  useful messages,  often giving
            you extra  information about what Lottocheck requires you to
            do at the time. There is one other special window - the HELP
            window, which  can be  called up  when you are entering data
            into a form on the screen.

            Form based  Input  -  When  Lottocheck  asks  you  to  input
            information (eg.  such as  entering  a  new  DRAW  into  the


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            database), it  uses an  input form  (screen-based form,  not
            paper). Each field (ie. draw no., or date, etc) in which you
            are to  enter data  has a  box drawn around it. The blinking
            cursor is  in the  current box in which you are to enter the
            data. When  you are  done with  that field,  you  press  the
            Enter/Return key,  which moves  the cursor  on to  the  next
            field -  if you  entered it  correctly. If  you haven't done
            things right,  the HELP window appears with a 5 line message
            telling you what the current problem is. When you have input
            all fields  correctly an Enter/Return in the last box on the
            form (or  the Page  Down key ie. PgDn), tells the program to
            move on.  If you wish to go back a field to change something
            you entered,  you can  go back a field by using the Up Arrow
            key. You can go back directly to the FIRST field on the form
            by pressing  the HOME key, then go back to the LAST field by
            pressing the  END key.  Most data  input needs of Lottocheck
            are catered  for with just one form, however both the PRIZES
            and EVALUATE  options use  2 forms,  one after the other. If
            you have  completed the first form, and are currently on the
            second, but  you wish  to go  back and  check  a  value  you
            entered on  the 1st form, you can do so by pressing the Page
            Up key  (ie PgUp). Also, if you are currently in the process
            of entering  data on a form, and don't wish to continue with
            that option  anymore, you  can abort  using the escape (ESC)
            key. Note  that every  field on the form has a corresponding
            prompt message  that appears  in the  STATUS window  at  the
            bottom of  the screen,  when the  cursor is  in that  field.
            Hence there  are 3  levels  of  information  about  a  field
            available to  the user:  on the  form  itself,  is  a  label
            normally above  or to  the left of the field box; the prompt
            message in  the status  window, and  context sensitive  help
            described below.

            Context Sensitive  Help -  If you have a form on the screen,
            as described  above, the  cursor will be on a field (ie in a
            box). You  can get instant HELP about that field by pressing
            the F1  key. This  causes the  HELP window  to appear with a
            message of  up to  5 lines.  A good option to try this on is
            the database  LOOK at  an existing Record option, which lets
            you look  at any  draw in  the database, but lets you change
            nothing -  ie. you  cannot alter  the data  in the database.
            However can  you still  move from  one box  to the  next  by
            pressing  the   Enter/Return,  or   other  navigation   keys
            described below.  If you  press the  F1 key  while on any of
            these fields, help in context, will appear.

            Range and  Value Checked  Input -  Automatic range  checking
            means the  values you enter in forms are tested to make sure
            they are within the correct range before Lottocheck lets you
            move on to the next field. For example, in the Tattslotto 6-
            45 version, the numbers you enter, must be in the range from
            1 to  45, or  Lottocheck will  not let you move on, and will


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            also tell  you what  is wrong.  Automatic value  checks  are
            slightly different, eg. if your are entering the numbers for
            a particular  draw, if  you accidently try to enter the same
            number twice, Lottocheck again will not let you, and it will
            tell you what the problem is.

            Sensible Key  Definitions  -  A  number  of  major  software
            packages on  the PC  market use  certain  keys  for  certain
            functions. We  have tried  to stick  with these  for various
            functions as follows:

            ESC     - the  escape will  abort the  current menu  or  the
                      current input form.
            F1      - Is the HELP key when on an input form.

            Input/Edit keys (for use when within a field on a form):

            DEL     - The  delete key  deletes the  character under  the
                      cursor and shuffles those characters to the right,
                      back one space to the left.
            INS     - The  insert key  does the opposite of the DEL key.
                      It insert  a space at the current cursor position,
                      and shuffles  all those  characters to  the right,
                      forward one space.
            RArr    - The  Right Arrow  key moves the cursor forward one
                      character position within the current field on the
                      form.
            LArr    - The  Left Arrow key moves the cursor backwards one
                      character position within the current field on the
                      form.
            BACKSPACE - The Backspace key moves the cursor backwards one
                      character position within the current field on the
                      form.

            Form Navigation Keys (used to move between fields on forms):

            CR      - The  Enter or  Return or  Carriage Return (CR) key
                      moves the  cursor along  one field, if the current
                      field is correct.
            HOME    - The  home key  moves the cursor to the first field
                      on a form.
            END     - The  end key moves the cursor to the last field on
                      a form.
            DnArr,CTRL RArr - The Down Arrow key or the Control plus the
                      Right Arrow  keys, move  the  cursor  forward  one
                      field on the form.
            UpArr, CTRL  LArr - The Up Arrow key or the Control plus the
                      Left Arrow  keys, move  the cursor  backwards  one
                      field on the form.
            PgDn    - The  Page Down key moves forward a whole form - if
                      there is  more then  one form  of  input  for  the
                      option selected.  If not,  it completes  input for


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                      that option,  much like  a CR in the last field on
                      the form.
            PgUp    - The  Page Up  key moves  back up  a whole  form if
                      there is  more than  one form  of  input  for  the
                      selected option, and you wish to go back to a form
                      you have already filled in.

            Colour Definition  -  When  a  colour  screen  is  available
            Lottocheck use  colours to  advantage. The HELP window has a
            background colour  of red  to  alert  you  to  the  message.
            Information displayed  on the  coupon screen  used  for  the
            PRIZES and  EVALUATE options,  has a  background  colour  of
            yellow to highlight the fact the Lottocheck is retrieving it
            from the  database or calculating it. Forms are always black
            and white, imitating their paper based cousins.

            Display of  Status Information - Most of Lottochecks options
            require it  to go  right throught the database reading every
            record (DRAW) and process information. Depending on the size
            of the  database and  the option  you choose,  this can take
            some time,  during which  it leaves  you sitting waiting for
            the result.  While this is happening Lottocheck displays the
            draw  number   it  is  currently  dealing  with  (and  other
            information), which ticks over like a clock letting you know
            how it is progressing.

            4.2 Main Menu Options.

            The MAIN  menu options appear in the MAIN menu window, which
            is the  first window  that appears when you run the program.
            (See Fig 1). Each of the options are now discussed in detail
            below.

            4.2.1 [A] Database Functions.

            This option  leads onto  a second  menu in which there are a
            further 8  options to select from, but which all are related
            to some  aspect of  managing the DRAW data in the Lottocheck
            database (See  Fig. 2).  These options are covered in detail
            in sections 4.3 to 4.3.8.

            4.2.2 [B] Prizes for Selected Numbers.

            This option  lets you select from 6 through to 15 numbers (6
            to 10  for the 6-38 version), which LOTTOCHECK then compares
            with the  winning numbers  of all  acceptable draws  in  the
            database. It  starts with the first acceptable draw, through
            to the  last one  that has  been  placed  in  the  database.
            LOTTOCHECK steps  through the draws one at a time, and as it
            does so,  you get a summary picture (coupon like window), as
            to how  the selected  numbers fared  for each draw (see Fig.
            4). The  second input form you need to fill in (see Fig. 5),


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            is used  to tell  Lottocheck on what prize winnings you want
            the  coupon   window  to   freeze  upon  for  your  detailed
            inspection,  and   what  draws   are  acceptable  draws  for
            analysis. There  are 3  different criteria  on which you can
            restrict the set of acceptable draws:

                 - DAY restriction (eg. SAT for just Saturdays draws);
                 - Starting  Draw (you  could select  a draw no. so that
                   only the last 20 draws were analysed, for example);
                 - TYPE  restriction (every  draw may  be given a 'type'
                   identifier that  can be  used here  to  restrict  the
                   analysis. See  section 4.3.1  for an  explanation  of
                   TYPE).

            LOTTOCHECK steps  through the  draws  fairly  quickly,  with
            information on  the screen  changing rapidly.  However, when
            you have  chosen the Prizes option (or the Evaluate option -
            see next section), you are then given the choice to have the
            evaluation process  stop each  time your numbers have scored
            a:

                 - 1 st division
                 - 2 nd division or better
                 - 3 rd division or better
                 - 4 th division or better
                 - 5  th division  or better (for some versions of LOTTO
                   eg. Tattslotto)
                 - 6 - Freeze display on every draw
                 - 0 - Skip display of coupon entirely.

            With the  screen display  now frozen,  you can  inspect  the
            progress  so   far,  before  hitting  any  key  to  let  the
            evaluation continue  on its  merry way. (With LOTTOCHECK any
            messages on the screen vying for your attention, will appear
            in the status window at the bottom of the screen.)

            As you  can see  (in Fig.  4) the  numbers from 1 to maximum
            selectable (eg. 38, 40, or 45) are arranged in a coupon like
            grid, not  unlike the  paper coupon  you fill  out.  A  dark
            square is  drawn around  the numbers  that you have selected
            (or predicted),  while the  actual winning  numbers for that
            particular draw  are  highlighted  by  having  a  background
            colour of  red on  a colour  screen or black on a monochrome
            screen.  Supplementary   number(s)  have   either   a   blue
            background on  colour screens  or flashing  background on  a
            monochrome screen.  The particular DRAW NUMBER together with
            DATE is  shown in a highlighted area in the top  left of the
            screen. Below  these, is  the number  of PRIZES  won by your
            selected numbers  for that  draw, for  all prize  divisions.
            These numbers  are accumulated,  so that  by the  end of the
            evaluation you  know the  TOTAL number  of prizes  for  each
            division, that  your numbers  would have  won, from the very


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            first acceptable  draw right  through to  the present.  (You
            should keep  the database  up to  date by adding the winning
            numbers to those already supplied on the distribution disk.)
            Below this  is the  WEEKDAY restriction  you applied  to the
            evaluation, and  the TYPE  restriction. Along  the bottom of
            the coupon  window is  the   SYSTEM and numbers you actually
            selected for evaluation.

            There are  2 further pieces of information on this screen to
            the right  of the coupon, to help you in evaluating a set of
            numbers.

            One is the     DRAWS
                           SINCE
                           LAST
                           PRIZE:

            which tells  you how  many draws have passed since any prize
            was last won (ie. up to the draw currently being evaluated).

            The second is  WORST
                           PRIZE
                           DROUGHT:

            which represents the longest time (in terms of draws) so far
            encountered in  which your selected numbers won no prizes at
            all - not a sausage.

            The field  in the top right corner labelled DRAWS is a count
            of all  draws that  actually passed the restriction that you
            set, if you set any.

            So, try your families birthdays, your favourite numbers, put
            numerology to  the test  - even try the System 15 you always
            wanted to, but didn't want to risk the money.

            4.2.3 [C] Evaluate Selected RANKings.

            This option  uses the power of the computer to help you find
            a promising  selection of  numbers for  the  next  draw.  As
            LOTTOCHECK passes through the database it calculates what is
            called the  RANK of  each ball.  This simply  means it ranks
            them according to how many times they have been drawn in the
            past. The  ball that  has been  drawn the most times, so far
            (ie. up to the one being processed) is called RANK 1 and the
            ball that  has been  drawn the  least, is  RANK 38 (or 40 or
            45), and so on for those numbers inbetween.

            The first  thing to be aware of here is that these ranks can
            change as time goes by. For example the number that was most
            frequently drawn 1 year ago may not be so now. Obviously all



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            RANK's do  not change  for every  draw. Some change for most
            draws, some hardly ever and some stay largely unchanged.

            The second  point worth  noting here is that often 2 or more
            balls may  have been drawn the same number of times. In this
            case the  convention LOTTOCHECK  follows is  that the  first
            ball of  the two  (the lowest number) as the lower rank, and
            so on.

            The Evaluate  option uses the same input forms as the Prizes
            option, and the same output coupon window. However, with the
            Evaluate option, you don't select the balls that you want as
            in the  Prizes option,  instead you  select the  RANK of the
            balls you  want. LOTTOCHECK  then checks  to see which balls
            are equal  to your  selected ranks and cross-checks with the
            winning numbers  to tally up the prizes that would have been
            won. Don't  be mistaken   and  think that  just the ranks as
            determined by  the  most  recent  draw  are  used,  not  so.
            Instead, for  each and  every draw,  the ranks  1 to MAXIMUM
            (eg. 38,  40 or  45) are determined from only those draws up
            to the  draw before the winning numbers for which prizes are
            currently been  tallied. In  this way  LOTTOCHECK  simulates
            what numbers  would have  been chosen by Evaluate if it were
            actually used  each and  every week  to predict  the winning
            numbers for  each following  future draw (ie. not having any
            knowledge of  the winning  numbers that were to follow). The
            Evaluate option is therefore a little slower than the Prizes
            option.

            A further point worth noting here, is that the evaluation of
            a particular strategy does not start until the draw at which
            all numbers have been drawn at least once. Prior to this the
            RANK's would  be fairly  useless. Also  note that if you use
            the Starting  Draw Number restriction, to start the analysis
            somewhere in  the middle  of the  database, the  RANK's  are
            still calculated from the very beginning.

            Your predicted numbers for the next draw:

            One difference between the output coupon for this option and
            that for  Prizes is  that at  the very  end of  the evaluate
            options pass  through the  database, it finally displays for
            you, the  numbers it  predicts will win the next draw, using
            the ranks that you have chosen.

            Determining which  ranks that  you might  choose to maximise
            your chance of winning, is discussed in sections further on,
            titled:   Probability   and   Subjective   Probability   and
            Maximising your Chances.

            



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            4.2.4 [D] Lucky Random Numbers.

            This option  will return  to you,  6 to  15 (you  choose how
            many), random numbers, that you may use as a LOTTO entry.

            4.2.5 [E] Histogram.

            The Histogram  option produces  a bar chart on the screen in
            character  graphics  mode  (therefore  you  do  NOT  need  a
            graphics card), of the frequencies of balls drawn so far, in
            various  user   selected  positions.  This  is  a  graphical
            representation of  the number  of times  each ball  has been
            drawn, up  to date. (see Fig. 6) As you add new draws to the
            database the  new tallies  will be  reflected in this graph.
            The scaling  of this graph is adjusted automatically so that
            the ball which has been drawn the least number of times only
            just appears  on the  graph; while  the ball  which has been
            drawn the  most, reaches  the top  of the graph. In this way
            you get  the best  feel visually  for the difference between
            the number of times each of all the numbers have been drawn.

            When you  select this  option you  are first  faced with  an
            input form  asking for  several suboptions (see Fig. 7). The
            first field is expecting your choice of histogram. It allows
            you to produce a histogram for any drawn position (ie. 1st -
            looks at  just the frequency of numbers being selected first
            from the barrel, 2nd the frequency of numbers being selected
            second, etc.  By  selecting  [0]  you  get  a  histogram  of
            frequencies of numbers drawn from the barrel in ANY position
            - ie you are not interested in the order they came out, just
            so long  as they  are drawn.  The remaining  fields on  this
            input form,  are restriction  fields, the same as those used
            for  the   Prizes  and  Evaluate  options  described  above,
            allowing you  to produce  histograms just on a subset of the
            database of  your choice,  by telling Lottocheck which draws
            to accept for graphing.

            4.2.6 [F] Pirates Ahoy.

            This option  simply displays  a message  intended  only  for
            those people  using an  illegal copy of Lottocheck (one they
            didn't pay  us for). To those of you who did buy it from us,
            we thank  you for  doing so.  We hope to bring you many more
            fine products  at very reasonable prices. Any profit we make
            will be churned straight back into software development, and
            hence will  be a benefit to the Australian Software Industry
            in general,  to which  we  are  committed  to  help  make  a
            creative and financial success.

            4.2.7 [G] Finish - Return to DOS.




            Solid Software                                            11

                                    LOTTOCHECK





            This option  leaves Lottocheck,  returning you  to  DOS.  An
            alternative way  of doing  this is to press the ESC (escape)
            key while you are facing the MAIN Menu.

            4.3 Database Menu Options.

            At  the   heart  of  LOTTOCHECK  is  a  relational  database
            management  system   written  by   us  at   Solid  Software.
            Management of  any database  invariably  requires  functions
            much like  those supplied  here for lotto draws (see Fig 2).
            However, most  database management  systems are nowhere near
            as easy  to use as the one within Lottocheck. The ADD, LOOK,
            MODIFY and  DELETE options  all display the DRAW record as a
            form. The  BROWSE option uses a more conventionial method of
            information  display   for  rapidly   browsing  through  the
            database of draws.

            4.3.1 [A] ADD a Record.

            This option  lets you  add new DRAW records to the database.
            By record  we mean for each draw there are several fields or
            items of  data that  are stored  together, relevant  only to
            that  draw.   These  items   are   DRAW   NO,   DRAW   DATE,
            NUMBERS(1,2,3,4,5,6), SUPPS(1,2  - for  Tattslotto version),
            DRAW DAY,  DRAW TYPE.  The record is displayed on the screen
            as a  form (see  Fig. 8). When the ADD option is chosen, the
            form starts  off with  blank fields  which you  fill in. The
            keys you  may use  to get  around the fields and between the
            fields, are  described earlier  in section 4.1 User Friendly
            Features of  Lottocheck. The  ESC key  may be  used to abort
            from  the  ADD  form  without  making  any  changes  to  the
            database.  Range  checks  and  value  checks  are  performed
            automatically, as described in section 4.1.

            The  fields   DRAW  NO,   DRAW  DATE,   NUMBERS  and   SUPPS
            (supplementary numbers) need no further explanation, however
            the last  2 do. DRAW DAY is the day of the week on which the
            draw fell.  For those  LOTTO system  that have more than one
            draw a  week (eg. Tattslotto - Saturday and Wednesday draws,
            at present),  this field allows the various analysis options
            to be  applied to  a particular  day of  the week (SAT, SUN,
            MON, TUE,  WED, THU, FRI), or to ALL draws regardless of the
            day of  week. DRAW  TYPE is  included to  add flexibility to
            Lottocheck. The  possiblilities to which it could be put are
            best exemplified  by citing  a hyperthetical  example:  Say,
            that we  suspect that  the people  running LOTTO are using 5
            different machines  that all  look the  same, to  select the
            winning numbers,  using a different one each week. Their aim
            being to  remove some  of the  bias in the actual apparatus,
            from becoming  too obvious  to  people  like  us  with  some
            analysis system such as Lottocheck. You could give the draws
            a  TYPE   from  '1'   to  '5',  and  then  when  doing  your


            12                                            Solid Software

                                    LOTTOCHECK





            evaluations, select one of these types at a time, to try and
            pick up the bias in the individual machines.

            4.3.2 [B] LOOK at an Existing Record.

            This option  lets you look at any single draw that you wish.
            First it  asks you  for the draw number you require. Then it
            does a  very fast  retrieval of  the  required  record,  and
            displays it  on the  screen using the same form that the ADD
            option uses,  except the fields are full. Another difference
            is in  the Status  window at  the bottom  of the screen. The
            word LIST tells us what mode the form is in. In this mode we
            can LOOK  but not  touch. The  data is  there but  we cannot
            alter it  - either  accidently or on purpose. However we can
            still move  the cursor  from one  field to  the  next  using
            Enter/Return (and  the other field navigation keys described
            above -  section 4.1), and get context sensitive help on any
            field by simply pressing the F1 key.

            If the  draw number  we gave  Lottocheck is not found in the
            database, Lottocheck  tells us  so then comes back asking if
            we want  the next  draw. If  we respond 'Y' for YES, it will
            retrieve the FIRST draw in the database.

            After Lottocheck  has displayed  the draw  we requested,  we
            press any key to move on. Lottocheck then asks us if we wish
            to LOOK  at the  next draw?  A 'Y'  for YES will display the
            very next draw.

            Lottocheck allows  you to enter multiple draws with the same
            draw  number   (known  as   a  duplicate   key  in  database
            terminology). NSW GoLotto for example, uses the same draw no
            for both  Mondays and  Wednesdays draws  on any  given week.
            When you  give Lottocheck  a draw  no. to  find,  it  always
            retrieves the  first one.  You get  to  the  second  one  by
            answering 'Y' to the More question as just described.

            4.3.3 [C] MODIFY an Existing Record.

            This option  allows you  to change any field on any existing
            record already  in the  database. Typically you would use it
            to correct  a mistake  made at  an earlier time. As with the
            LOOK option,  selecting MODIFY  causes Lottocheck to ask you
            for the  draw no.  you are  interested in changing. Once you
            have entered  the number,  the record  required  is  rapidly
            retrieved and  again displayed  using  the  same  form.  But
            unlike the LOOK option, with MODIFY you may move between the
            fields at  will, changing  the data  as you like (subject to
            the same  automatic range  and value  checks as applied when
            ADDing new  data). If  you suddenly  change your  mind about
            modifing the  DRAW, you may abort the MODIFY form, making no



            Solid Software                                            13

                                    LOTTOCHECK





            changes to  the database, regardless of the changes you have
            made on this screen, by simply pressing the ESC key.

            The EDIT  keys you  may use  within  the  fields  are  fully
            described in section 4.1. When you have made all the changes
            to the  chosen record,  simply press  the Enter/Return  key,
            while the  cursor is in the last field on the form - or just
            press the  PgDn key.  You will  then be asked if you wish to
            modify the  next record. As with the LOOK option this is the
            method you  use to get to draws with duplicate draw numbers,
            or simply  to move  on  to  modify  the  next  draw  in  the
            database.

            4.3.4 [D] DELETE an Existing Record.

            This option  allows you  to remove  a draw  record entirely.
            Lottocheck prompts  you for the draw number that you wish to
            delete. It  then asks  you if you wish to look at the record
            before going  ahead with  deletion? A 'N' for NO deletes the
            record, no more questions asked, if the record exists. A 'Y'
            for YES  displays the  record in  its now  familiar form. As
            with the LOOK option you cannot alter the individual fields,
            at this point. (That afterall, is the function of the MODIFY
            option.) Moving  on from  the form  (eg using  the PgDn key)
            causes Lottocheck  to now  ask you  : 'Do you really wish to
            DELETE this  record?' A  'Y' for YES will permanently remove
            it, a  'N' for  NO will  leave it  as it  was. At this point
            Lottocheck now  asks if  you want to DELETE the next record?
            If you respond with a 'N' for NO, it returns to the DATABASE
            FUNCTIONS MENU.  If you  respond with a 'Y' for YES, it goes
            through the  same  series  of  questions  and  responses  as
            described above,  but dealing  with the  next record  in the
            database. As  with the  LOOK and  MODIFY options,  following
            these questions  through to  the next  record, is the method
            used to  get to  a draw  record that  has a  duplicate  draw
            number (such as all Wednesday draws in NSW GoLotto).

            4.3.5 [E] BROWSE through all Records.

            This option  does away  with the  form  window.  Instead  it
            displays to  a window  on the  screen, 19 records at a time,
            one record  per line.  The individual  fields that make up a
            draw record,  have a  space between  them to distinguish one
            from the  other. This  layout of  data is similar to that in
            which the data is actually physically stored in the database
            file LOTTOxx.DAT,  except in  that file,  there are  special
            records and no spaces between fields.

            BROWSE is  a convenient  method for quickly browsing through
            the database,  when looking  for errors  in the  database or
            whatever. It  is a  particularly good  method for picking up
            errors in  the DRAW  NO, DRAW  DATE and  DRAW DAY fields, as


            14                                            Solid Software

                                    LOTTOCHECK





            they line  up one  on top  of the  other  for  quick  visual
            inspection. However,  BROWSE is  just for  looking, you must
            you MODIFY to make any changes.

            The following keys may be used in BROWSE:

            DnArr   - Down Arrow, moves the window down one record.
            UpArr   - Up Arrow, moves the window up one record.
            PgDn    - Page Down, moves the window down 19 records.
            PgUp    - Page Up, moves the window up 19 records.
            CR,ESC  - Carrage  Return (ie Enter/Return) and Escape, both
            return you to the DATABASE FUNCTIONS MENU.

            When you  reach the  top or bottom of the database using the
            above keys,  a BEEP  is sounded  to let you know. If you now
            select one of the above keys, that trys to go beyond the top
            or bottom  of the file, BROWSE will continue on at the other
            end of  the file.  This is a useful method to quickly get to
            the end  of the  database to  see what was the LAST draw you
            entered. ie when you first choose BROWSE and it displays the
            first 19 records, Press PgUp two times.

            4.3.6 [F] Export ASCII output File.

            The draw  records kept  in Lottochecks database, are kept in
            an internal  format perculiar  to itself,  for rapid access.
            The files  LOTTOxx.DAT  and  LOTTOxx.NDX  are  not  directly
            printable or  readable on the screen, outside of LOTTOCHECK.
            If you  want to  get the  data out into a standard DOS ASCII
            file (ie  one you  can edit  or print  directly), the EXPORT
            option lets  you do so. It asks you for a file name of up to
            8 characters  in  length.  To  this  name  that  you  enter,
            Lottocheck adds  a 3  character dot  extension .TXT, the txt
            standing for TEXT or ASCII. This file may now be edited by a
            wordprocessor, an  editor, sent directly to the screen using
            the DOS  TYPE command, or sent directly to the printer using
            the DOS COPY or PRINT commands ie.:

            TYPE  filename.TXT
            COPY  filename.TXT  PRN

            4.3.7 [G] Initialize new LOTTOxx Files.

            Warning! You should never need to choose this option - as it
            initialises your data files from scratch! If you use it with
            your current data disk, it will wipe out all the data in the
            existing data  base! If  you should  choose  it  accidently,
            don't worry, before it goes ahead you are first asked if you
            'Really wanted this option?' At this stage you have a Yes/No
            option.




            Solid Software                                            15

                                    LOTTOCHECK





            This option  was used  once, by  the author of Lottocheck to
            initialise the  database files, before any data was added to
            them. The  only time  you would  need to  use it, is if your
            database files  became unusable,  together with your backups
            of your database files! In the aftermath of such an unlikely
            disaster this  option would  let you enter all the data from
            the first  draw of  LOTTO, from a paper listing of draws, if
            you have such a list. If you have a printer, you could print
            out such  a list  of all  the data, at an early stage, using
            the EXPORT option. A more attractive alternative might be to
            apply to  Solid Software  for a  new data disk, for which we
            will charge  handling and postage costs of about $15. But if
            you are  a tidy  person, and  made the  backup copy  of  the
            original disk as outline earlier, you won't find yourself in
            this position.

            Of course  you should  also make  regular copies  of the TWO
            data files  LOTTOxx.DAT and  LOTTOxx.NDX as you add new data
            to them.  These files  MUST go  together, if you resurrect a
            backup copy  of one  you must also resurrect the accompaning
            copy of the other. Using different versions of the two files
            will cause unpredictable problems!

            4.3.8 [H] END - Return to MAIN Menu.

            Choosing this  option takes  you back to the LOTTOCHECK MAIN
            MENU. Pressing  the ESC  (escape) key  will  have  the  same
            effect.

            5.0 Probability and Theory of Lotto:

            5.1 Probability and Subjective Probability.

            Your  chances   of  winning  something  like  lotto  can  be
            expressed mathematically  and very  exactly, after  making a
            few assumptions  and applying  the laws of probability. Take
            as an  example the  tossing of  a coin and choosing heads or
            tails. If the coin is unbiased and the way that it is thrown
            is also  unbiased, the chances of it landing a head is 1-in-
            2, expressed  1/2 or  a 50% chance. If somebody had tossed a
            coin 10  times and  it landed  heads all ten times in a row,
            what are the chances of it being heads on the 11th toss?

            Well, the chances of tossing 10 heads straight are:

            1/2 * 1/2 * 1/2 * 1/2 * 1/2 * 1/2 * 1/2 * 1/2 * 1/2 * 1/2
            or (1/2)10 = 1/1024
            That's one chance in 1024!

            However, the chances of the next toss being a head is simply
            just 1-in-2.



            16                                            Solid Software

                                    LOTTOCHECK





            Mind you  the chances of tossing 11 heads straight (from the
            beginning) are (1/2)11 = 1/2048.

            This of  course, is assuming all is equal and unbiased. Some
            people would  say, that  the 11th toss will most likely be a
            tails -  simply because  'it seems about time it did'! While
            other people, having seen 10 heads be thrown straight, would
            definitely suspect  some bias taking place - be it the shape
            or weight of the coin, or the manner in which it is thrown -
            and thus  would say  that the  11th toss will most likely be
            heads.

            These last two lines of reasoning are examples of Subjective
            Probability,  where  the  person  in  question,  refutes  or
            modifies the  exact predictions  of theoretical probability,
            then makes  predictions  based  on  some  theory  that  they
            themselves think might be better.

            The chances  of selecting  6 numbers  from 40  in  a  random
            fashion, as with NSW GoLotto as an example, can similarly be
            explicitly expressed using probability.

            The chances  of one  of your  6 numbers being the first ball
            selected is:

                           6  in  40

            Having got  one correct,  the  chances  of  one  of  your  5
            remaining numbers being selected is:

                           5  in  39

            and so on.

            Therefore your chances of selecting 6 from 40 is:

                      6/40 * 5/39 * 4/38 * 3/37 * 2/36 * 1/35
                           = 720/2,763,633,600
                           = 1 in 3,838,380

            (For Tattslotto 6-45 it is:   1 in  8,145,060 );
            (For Pools 6-38 it is:        1 in  2,760,681 );

            By selecting the minimum 4 games ofGoLotto your chances are:

                           4 in 3,838,380
            or             1 in 959,595

            which is  just a little better than 1 in a million. But then
            of course  someone usually wins every week, and that is what
            keeps us in it!



            Solid Software                                            17

                                    LOTTOCHECK





            5.2 Maximising your Chances.

            As discussed  above, if  you assume  that the  drawing of  6
            numbers from  40 is  done in a perfectly random and unbiased
            manner, your  chances of  winning the  big one  on any given
            week, with  the minimum  4 games  selected, is  about 1 in a
            million. However,  you may wish to apply your own subjective
            probability to  the selection  of your numbers. You may have
            your  own   theories  -   and  they  needn't  be  pure  cold
            mathematical  logic.  Some  people  try  numerology,  others
            astrology and more commonly, just good old lucky numbers and
            birthdays; afterall very few of us would not acknowledge the
            presence of  luck. Whether  your methods are based on logic,
            intuition, luck,  superstition or application, LOTTOCHECK is
            probably the  best method  available to you for testing your
            theories.

            One line  of argument that has been pursued in LOTTOCHECK is
            embedded in  the option  Evaluate. It  goes to  work on  the
            theory that  the LOTTO ball mixing and selection machine, is
            not a  perfect randomising  number selector;  and therefore,
            hopefully, those balls that are selected more often than the
            others -  over an  extended period  of time,  represent  the
            inherent biases in the apparatus.

            The  Evaluate   option  identifies   and  orders  the  balls
            according to  the frequency  of times  they are drawn as the
            winning numbers.  This lets  you not only test 6 numbers (or
            more -  if considering  a System  entry) that  come up  most
            often, but  also any  number  of  other  possibilities.  For
            example: like  the person  cited earlier,  that would choose
            tails after  the tossing  of 10  heads, you  might  evaluate
            those that  come up  least.You could choose a combination of
            those that  come up most, with those that come up least. You
            might decide that of the 6 balls drawn, very often 2 of them
            at least,  are consecutive  (ie. 19,20  or 25,26). Your then
            might combine these strategies such as drawing 3 of the most
            often drawn  balls, together with 3 consecutive numbers. The
            strategies to be tested are infinite!

            5.3 Maximising your Winnings.

            One thing  that can  be said  for certain  is that  the more
            people that  share a  given prize  pool, the smaller will be
            the value of the individual prizes. So a good strategy is to
            seek out  unpopular numbers,  so that when you do win prizes
            in any  of the divisions the chances are they will be larger
            than average.  For example,  if you  conclude that  a lot of
            people choose birthdays for their numbers, then as there are
            no more  days in  any month than 31, numbers 32 to 40 (or 45
            or 38)  could  be  less  popular  than  the  other  numbers.
            Further, if  people commonly  include  the  month  of  their


            18                                            Solid Software

                                    LOTTOCHECK





            birthday, then  the numbers  1  to  12  will  be  even  more
            frequently chosen  than 13  to 31.  It is  also a well known
            fact that  the number 7 is a popularly chosen lucky number -
            so you could avoid it.

            Ideally, what  you should  be searching  for  is  a  set  of
            numbers less popular than most, but which are drawn together
            as winning numbers more often than most; therefore returning
            more prizes than average and higher dividends than average -
            thus helping  you pay  for your  continuing participation in
            LOTTO, until the big one!

            5.4 Combinations and Permutations of Prizes with Systems.

            Again using  GoLotto 6-40 as our example, if say, you have a
            System  10   and  you   have  picked   5  numbers  plus  the
            supplementary, how many prizes have you won?

            Answer: 5  2nd divisions,  50  3rd  divisions,  and  60  4th
            divisions. How  do you know? Well you can look up a Go Lotto
            booklet and  it  tells  you  -  or  you  can  calculate  it!
            LOTTOCHECK automatically  calculates the  number of  various
            prize divisions  won by  System entries  and tallies them up
            for you  - however,  the theory  behind such calculations is
            discussed at length in this section, purely for those of you
            who wish to known such things.

            5.4.1 Theory of Combinations, Permutations and Factorials.

            The best  way to  reach an  understanding  of  the  3  terms
            Combinations, Permutations  and Factorial  (used extensively
            in the  field of  probability), is  to go  through a  simple
            example - long hand.

            Consider for  simplicity sake,  choosing 3  numbers  from  4
            possible numbers:

                 Combinations             Permutations
                 (order doesn't matter)   (order matters)

                      123            123, 132, 213, 231, 312, 321
                      124            124, 142, 214, 241, 412, 421
                      134            134, 143, 314, 341, 413, 431
                      234            234, 243, 324, 342, 423, 432

            Hence, if  order is  not important,  as with  lotto (ie.  it
            doesn't matter what order your balls are drawn out - just as
            long as  they are drawn), then there are only 4 combinations
            of ways that 3 numbers can be drawn from 4 possible balls.





            Solid Software                                            19

                                    LOTTOCHECK





            However, if  the order is important - such as for the last 3
            numbers  on  a  cars  number  plate  -  there  are  24  ways
            (permutations) of arranging them.

            In order to save drawing up large tables every time you wish
            to calculate such things, maths can be used to define them.

            Permutations: the number of permutations of 3 objects from a
            population of 4 objects is:

                      4 * 3 * 2 = 24

            ie. The first one can be 1 of 4 possible numbers, the second
            can be 1 of the remaining 3 numbers and the third one can be
            1 of the remaining 2. This can be generalised for choosing A
            objects from a population of B objects as:

            permutations - written A(B)

                      A(B)      = B * (B-1) * (B-2) * ... * (B-A+1)
            eg.       4(3)      = 4 * (4-1) * (4-3+1)
                                = 4 * 3 * 2
                                = 24

            Factorial: a special case of permutations is when A = B, ie.
            how many ways can you pick 3 numbers from 3 numbers?

                      3(3)      = 3 * 2 * 1 (ie. goes right down to 1)
                                = 6

            This is called 3 factorial and is written 3! .

            An  example   from  the  above  table  of  combinations  and
            permutations is, that each combination of 3 numbers can have
            3! (ie.  6) different  permutations - look at just the first
            row of the table:

                      123            123, 132, 213, 231, 312, 321

            Combinations: The  number  of  combinations  of  choosing  A
            objects from a population of B objects is:

            combinations - is written:

                      (B)  = B(A)
                      (A)     A!
                           = B * (B-1) *... (B-A+1)
                                   A!

            eg. combinations of    (4) =  24 (permutations) = 4
                                   (3)       3 * 2 * 1



            20                                            Solid Software

                                    LOTTOCHECK





            exactly as we have depicted in the table above.

            A  more   convenient  way   of   mathematically   expressing
            combinations  is  purely  in  the  form  of  factorials,  as
            follows:

                      (B) =        B!     
                      (A)      (B-A)! A!

            eg.       (4) =             4  !   = 4*3*2*1 = 4
                      (3)      (4-3)!3!             1*3*2*1

            The convenience  mentioned comes  into effect  when  dealing
            with large numbers.

            eg. the combinations of 4 number from a possible 100?

                      (100) =              100 !    =      100!  =      
            100*99*98*97
                      (4)    (100-4)!4!   96!*4!       4*3*2

            (Note: the 96! cancels out on top and bottom line.)
            This expression  is easily calculated, despite the fact that
            that 100!  is a  huge number  (over 9*10157 - thats over 157
            digits in a row !*&@!!)

            5.4.2 Applying this Theory to Lotto.

            In the selection of numbers for lotto, order doesn't matter,
            therefore combinations are used rather than permutations.

            Armed with this maths we return to the original problem: You
            have a  System 10 and you have picked 5 correct numbers plus
            the supplementary, how many prizes have you won?

            Lets break this down to three questions:
                      1. How many 2nd. divisions have you won?
                      2. How many 3rd. divisions have you won?
                      3. How many 4th. divisions have you won?

            It will be clearer if the 2nd question is answered first:
            2. Answer.  For any  combination of  numbers to  be  a  3rd.
                      division,  you   must  have  precisely  4  numbers
                      correct and  2  numbers  incorrect.  This  can  be
                      expressed as the multiplication of 2 combinations:

                      must be correct     must be incorrect

                                      |
                      O O O O         |   O O
                                      |



            Solid Software                                            21

                                    LOTTOCHECK





            Combinations  4 out of 5   *  2 out of 5

                      4 - the number of balls needed to be correct for a
                        3rd division prize.
                      5 -  the actual  number of  balls you  have chosen
                        correctly
                      2 - the number of balls that must be wrong (ie. if
                        you had  1 more correct it would amount to a 2nd
                        division, and 2 more correct, a 1st division).
                      5 -  the number  of balls  that you  have that are
                        incorrect  (not  winners  -  this  includes  the
                        supplementary), from which the 2 incorrect balls
                        could be drawn. For the System 10 this is 10 - 5
                        = 5.

            Therefore:  3rd division prizes =  (5)      *     (5)
                                               (4)      (2)
                      =   5  !   *  5  !
                       (5-4)!4!   (5-2)!2!

                      = 5 * 10
                      = 50

            1. Answer:  Following  similar  logic  the  number  of  2nd.
                      divisions can be shown to be:

            2nd division prizes    =   (5)     *    (5)   (note: 0! = 1)
                                       (5)          (1)
                                   = 1 *     5  !
                                          4!*1!
                                   = 5
            3. Answer:  The method  of  calculating  4th.  divisions  is
                      slightly different  because  of  the  suplementary
                      number. It is the product of 3 combinations:

              must be correct   must be the supp.  must be incorrect

                              |                 |
                 O O O        |      O          |      O O
                              |                 |

              3 out of 5        * 1 out of 1       * 2 out of 4
            Therefore: 4th divisions   =   (5) *  (1) *  (4)
                                           (3)    (1)    (2)
                                       =   10 * 1 * 6
                                       =   60

            Note:  the  number  of  incorrect  balls  now  excludes  the
            supplementary ie. 4 not 5.

            This method can be defined in a general formula:



            22                                            Solid Software

                                    LOTTOCHECK





            where: X   = the  number of  correct balls  needed  for  the
                       prize in question.
                   Y   = the  number of  balls that  you  actually  have
                       correct.
                   A   = the number of balls that must be incorrect
                       = 6 - X
                   B   = the  number of  incorrect balls  you  have,  to
                       choose from.
                       = SYS - Y (Note: SYS - stands for the System no.)

            Therefore number of prizes  =  (Y)     *     (B)
                                           (X)      (A)

                                =   Y  !  *    (SYS - Y) !      
                                 (Y-X)!X!      (SYS-Y-(6-X))!*(6-X)!

            6.0 Versions of LOTTOCHECK.

            This version of LOTTOCHECK is currently (24/07/87) available
            in 3  versions -  Tattslotto 6-45  ie. the  Australian Lotto
            Bloc game;  the NSW  6-40 GoLotto  game; and  the POOLS 6-38
            game; for  the IBM  PC XT,  PC AT and close compatibles, and
            also for  the Commodore  64 and  128 computers (although the
            Commodore versions  do not have all the features outlined in
            this manual).

            Updates to LOTTOCHECK may become available in the future. We
            currently have  many new features on the drawing board which
            we will  put into  a new version if we sell enough copies of
            this version to justify the development time required (or if
            our own numbers come up with the BIG ONE!) as it is no small
            effort. As  is mentioned  in the NOTICE in the front of this
            manual, if  you fill  in and  send to  Solid  Software,  the
            Registration form  in the  back of  this manual, you will be
            entitled to such updates, for a nominal handling and postage
            fee considerably less than the full purchase price.

            If you have any suggestions for enhancements or improvements
            to LOTTOCHECK,  please forward  them if  you wish,  to Solid
            Software using  the  Suggestion  form  -  and  they  may  be
            included in  a future  version of the program. We would also
            be interested  in hearing  from anyone  how has  won  a  1st
            division  using   LOTTOCHECK  -  no,  we  are  not  after  a
            commission.  Good Luck!


                                                  Steve Goschnick, 1986







            Solid Software                                            23
